Do People Really See My Base When I Upload to Servers in No Mans Sky
Character Customisation
Construct an Appearance Customiser in your base of operations or freighter to personalise your advent.
Play equally a Gek, Vy'bully, Korvax or Traveller / Anomaly.
Procedural Tech
Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool, and Starships.
Missions and Structure
- The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well equally a new mission chain for players with bases.
- Envoys in Space Stations offering rewards and tributes to high-ranking members of their Guilds.
- Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available.
UI Overhaul
The HUD has been remixed to both improve readability and reduce intrusion on the gameplay surface area.
The visual location of messages is better prioritised to help emphasise critical information.
Quality of life improvements make the build menu and the quick carte more efficient.
Inventory stacks can now exist split for a more streamlined feel.
Players with freighters can summon any of their personal starship armada at any time.
Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place 'in-world', and tin be carried out in incremental stages.
Players interested in save can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots.
Infinite Station Market place
Buy all your space exploration needs in the huge new Infinite Station Marketplace.
Exploration, Brute and Flora
Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.
Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.
Some creature types will herd together, grazing and fleeing from danger as a group.
Creatures now answer more enthusiastically to existence fed, recognising yous as a friend and alerting nearby creatures to the food source.
Animate being movements now appear more than natural and intelligent, with improved AI and entirely revamped animations.
Sentinel behaviours and animations have been improved. Players tin stand their ground in combat, or accept reward of the time betwixt reinforcement waves to escape and find a place to avoid Drone scans and searches.
Find Navigation Data and employ information technology in the overhauled Signal Booster to locate planetary structures.
Survive the threat of new hazardous flora and animate being. Be careful if you touch the eggs…
Audio
Beast voices are now more diverse, and NPC vocals have been updated to match their new ready of animations.
New foley for the player graphic symbol is audible throughout the game.
Ship sounds and gainsay audio accept been improved.
The game soundtrack is expanded with several new music tracks equanimous by Paul Weir.
Patch notes
Third Person
- Third person camera for walking, jetpacking, pond and in-ship flight
- New player models
- Completely reworked blitheness system
- New animations for players, besides as NPCs and creatures
- Organization and animations for gestures
- Character customisation
- Player graphic symbol turns to look at points of interest
- New go far / out of vehicle issue
- Interactions bear witness the thespian graphic symbol where advisable
- Warping in ship is in third person
- Resized various deployable tech to improve fit third person mode
Missions
- Existent fourth dimension missions
- Scheduled missions
- Multiplayer missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archeology, and specialised hunting missions
- Society envoy missions
Bases
- Bases can be built anywhere
- Players can ain multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you striking the limit rather than overwriting old edits
- Bases can at present be deleted
- Improved system for placing base edifice parts
- Increased base of operations building radius and fabricated it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than than 1 external base from other players
Freighters
- Frigate fleets feature – including missions, upgrade organisation, organisation gainsay and exploration assistance
- Overhauled base of operations building inside player freighters
- Reworked and added procedural textures to freighter span hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
Crafting and Resources
- Reworked and rebalanced all core substances and resources
- Deployable tech tin can at present be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in assay visor
- Points of interest can exist tagged from assay visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build bill of fare
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All histrion owned ships tin can at present be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised graphic symbol backpack
- Backpack bars display take a chance protection and life support
- In-ship map at present highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer have up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can evidence multiple markers for each organisation
- Added dynamic suit protection inventory icon
- Inventory total notifications now take into account cargo slots
- Stock-still camera voxel to star voxel in Galactic map
- Tin can pin base edifice recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
- Added multiplayer text conversation on PC
Graphics and Planet Generation
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied world-like and alien landscapes
- Reduced situations where cavern props tin can exist spawned above basis
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from infinite
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flight in from infinite
- Improved colour selection during planet generation
- Improved heaven and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abased systems, with derelict infinite stations
- Improved storm visuals
- Improved textures for transport, NPCs, and buildings
- Added planetary ring organization
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adapted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle furnishings
- Inventory and pause menu at present uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in adapt upgrade chamber
- Improved water surface and foam shaders
- Improved h2o reflections to meliorate match terrain
- Improved imposter visuals and lighting to ameliorate friction match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved pinch on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cavern colour selection
- Improved beach blending and visuals
- Brightened cavern interiors, especially at night
- Improved storm effect fading as y'all enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of undercover objects
- Tweaked poison hulk particle effects
- Improved cave biome glowing plant lights
- Optimised cavern biome prop functioning
- Improved bushes and underwater plants
- Improved asteroid texture residue
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mount fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved fume and damage furnishings on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection issue
- Improved send trail effects
- New engine result for ships
Space Stations and Buildings
- Overhauled infinite station interior
- New space station marketplace
- New fashion for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a pocket-sized ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities
Exploration, Fauna and Flora
- New underground ruins building type
- Buried engineering science modules and pattern assay
- Overhauled signal booster and navigation data input
- Procedurally generated applied science
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature torso parts to their function
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved browse ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resources deposits
- Improved Colossus speed and fuel tanks / consumption
- Different send classes utilise different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Zero + Polo's tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to buy
- Increased crafted item stack size in the Exosuit to five
Controls and Combat
- Climbing traversal more challenging and rewarding
- Added power to slide downwardly cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool transmission holstering / unholstering
- Transport weapons can exist used against basis targets
- Splash impairment added to transport weapons when used against footing targets
- Improved depression level flying, with destruction of terrain objects with which you collide
- Stock-still jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat telescopic module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative manner, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved lookout man quadruped behaviour, pouncing, evade
- Improved walker behaviour with dissimilar attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
Sound
- Updated brute vocals
- New 3rd person foley for player and NPCs
- Boosted loading music and a new track when starting normal mode
- Revised transport engine sounds
- Added depression flying ship sounds
- Revised underwater sounds
- Improved combat sound and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio
Stability / Balancing / Fixes
- Fixed a number of problems with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Stock-still certain cases where opening the settings menu silently inverse resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or boring to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine downward to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings beingness placed underwater
- Fixed lighting issues with double sided leafage shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Set up for superconductive lock issues
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to get off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Stock-still rocks showing up as the incorrect color on frozen biomes
- Set occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming organization
- Made numerous retentivity savings to improve overall stability
- Made the damaged mechanism turn off the sparks and smoke effect when y'all accept finished the interaction
- Rebalanced AI ship damage
- Counterbalanced ship to ground target damage
- Loftier operation(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and leafage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Diverse optimisations
- Various miscellaneous bug fixes
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Source: https://www.nomanssky.com/next-update/
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