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Do People Really See My Base When I Upload to Servers in No Mans Sky

Book cover styled art showcasing No Man's Sky artwork

NEXT: INTRODUCING UPDATE ane.v

Multiplayer

Team upward with a pocket-sized group of friends and explore the universe together, or be joined by random travellers.

Help friends to stay alive, or prey on others to survive.

Fight as a pirate or a wingman in ballsy space battles with friends and enemies.

Grouping upwards to build communal bases, farms, and racetracks, and share your creations with all players online.

Explore the galaxy at your ain footstep, or progress together from the very start of the game and all the way through the story.

Invite your friends aboard your Freighter and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.

Communicate with other players vocally using a headset, and / or converse using text chat on PC.

While wandering the milky way solo, continue to experience run a risk encounters with foreign floating orbs.

Galactic Atlas Website

  • Next marks the launch of a new website defended to the community, which nosotros're calling the Galactic Atlas.

  • The site features points of interest in the No Man'south Heaven Euclid Galaxy, and volition grow in functionality and expand over time, in part through your feedback.
  • Key Regional Hubs are marked, with discovery statistics and customs events actualization soon.

Base Building

Bases can now be built anywhere on whatever planet, high in mountains or underwater.

Hundreds of new base parts have been added to unlock more than artistic possibilities.

Teleporters can at present be built anywhere on the planet surface, and the teleporter menu has been reworked for ease of use.

Screenshot of new bases

Base complication and size limits have been dramatically increased.

Players tin can own multiple bases, spread beyond regions, planets or star systems.

Sculpt the terrain effectually your base with the improved terrain manipulator.

Third Person

The game is fully playable in tertiary or beginning person, both on-foot and in transport.

Screenshot of new bases

Ship controls in both views now allow for true low flight fashion beyond the surface of planets.

Communicate with other players using expressive gestures available from the quick menu.

Screenshot of new bases

Character Customisation

Construct an Appearance Customiser in your base of operations or freighter to personalise your advent.

Screenshot of new bases

Play equally a Gek, Vy'bully, Korvax or Traveller / Anomaly.

Screenshot of new bases

Freighter Enhancements

Get together and upgrade a fleet of frigates, each specialised to excel in gainsay, exploration, merchandise, industry, or back up.

Command your frigates from the span of your freighter to complete real-fourth dimension armada missions.

Phone call on your fleet for assistance in infinite battles, or deploy them to help you explore a specific system.

Improved freighter base building allows for a truly custom upper-case letter ship.

Crafting and Resources

All cadre substances and resources have been reworked and rebalanced to increase consistency and realism.

Planetary resources take been expanded, with unique substances and items to find and refine based on the planet's biome and conditions, as well as stellar nomenclature.

Deployable tech can be picked upwards and carried in your inventory.

Crafting is deeper with the improver of buildable refiners. Convert raw substances into more than valuable materials for constructing avant-garde products and base parts.

Experiment with refiner recipes to discover all the possibilities!

Procedural Tech

Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool, and Starships.

Assay Visor Enhancements

Quickly locate terrain resource and buried products with the improved analysis visor.

Set short-term goals by tagging the markers of points of interest.

Pinpoint your exact location on a planet with visible latitude and longitude coordinates.

Missions and Structure

  • The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well equally a new mission chain for players with bases.
  • Envoys in Space Stations offering rewards and tributes to high-ranking members of their Guilds.
  • Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available.

Graphical Enhancements

Dramatically improved visuals bring more than life than always to planetary landscapes.

Feel a greater sense of planetary scale with massively improved describe distance.

Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.

Planet surfaces now expect more interesting and representative from orbit.

The universe is more diverse than e'er with colour palette variety, dumbo forests and big trees, and abandoned and empty systems.

New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can back up it very soon.

Screenshot of new TAA

Screenshot of original TAA

Hazardous storms look more dramatic with new biome-specific particle effects.

Significantly more than particular added to ship, NPC, and edifice textures.

Screenshot of new TAA

Screenshot of original TAA

Planetary rings of asteroids and improved space visuals make space more beautiful than ever.

Explore vast oceans of visually improved bodies of water with new continental terrain shapes.

Dynamic volumetric clouds create more than realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon.

UI Overhaul

The HUD has been remixed to both improve readability and reduce intrusion on the gameplay surface area.

The visual location of messages is better prioritised to help emphasise critical information.

Quality of life improvements make the build menu and the quick carte more efficient.

Inventory stacks can now exist split for a more streamlined feel.

Players with freighters can summon any of their personal starship armada at any time.

Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place 'in-world', and tin be carried out in incremental stages.

Players interested in save can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots.

Infinite Station Market place

Buy all your space exploration needs in the huge new Infinite Station Marketplace.

Exploration, Brute and Flora

Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.

Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.

Some creature types will herd together, grazing and fleeing from danger as a group.

Creatures now answer more enthusiastically to existence fed, recognising yous as a friend and alerting nearby creatures to the food source.

Animate being movements now appear more than natural and intelligent, with improved AI and entirely revamped animations.

Sentinel behaviours and animations have been improved. Players tin stand their ground in combat, or accept reward of the time betwixt reinforcement waves to escape and find a place to avoid Drone scans and searches.

Find Navigation Data and employ information technology in the overhauled Signal Booster to locate planetary structures.

Survive the threat of new hazardous flora and animate being. Be careful if you touch the eggs…

Audio

Beast voices are now more diverse, and NPC vocals have been updated to match their new ready of animations.

New foley for the player graphic symbol is audible throughout the game.

Ship sounds and gainsay audio accept been improved.

The game soundtrack is expanded with several new music tracks equanimous by Paul Weir.

Patch notes

Third Person

  • Third person camera for walking, jetpacking, pond and in-ship flight
  • New player models
  • Completely reworked blitheness system
  • New animations for players, besides as NPCs and creatures
  • Organization and animations for gestures
  • Character customisation
  • Player graphic symbol turns to look at points of interest
  • New go far / out of vehicle issue
  • Interactions bear witness the thespian graphic symbol where advisable
  • Warping in ship is in third person
  • Resized various deployable tech to improve fit third person mode

Missions

  • Existent fourth dimension missions
  • Scheduled missions
  • Multiplayer missions
  • Completely overhauled tutorial
  • New mission types – photography, feeding, freighter combat, archeology, and specialised hunting missions
  • Society envoy missions

Bases

  • Bases can be built anywhere
  • Players can ain multiple bases
  • Hundreds of new base parts
  • Increased base complexity / size limits
  • Joint base building
  • Improved teleporting and selection between teleport destinations
  • Improved terrain editor modes and options to be more intuitive
  • Toned down saturation intensity of palette choices for colouring base building parts
  • Base terrain editing now stops when you striking the limit rather than overwriting old edits
  • Bases can at present be deleted
  • Improved system for placing base edifice parts
  • Increased base of operations building radius and fabricated it expandable
  • Disabled base auto uploading, and added manual controls
  • Enabled downloading more than than 1 external base from other players

Freighters

  • Frigate fleets feature – including missions, upgrade organisation, organisation gainsay and exploration assistance
  • Overhauled base of operations building inside player freighters
  • Reworked and added procedural textures to freighter span hologram planet
  • Redesigned path from freighter hangar to bridge
  • Improved speed of airlock doors opening on freighters

Crafting and Resources

  • Reworked and rebalanced all core substances and resources
  • Deployable tech tin can at present be picked up
  • Added refiner based crafting system
  • Added Craftable ammunition
  • Improved damage falloff on mining beam

UI / UX

  • Additional markers visible in assay visor
  • Points of interest can exist tagged from assay visor
  • Latitude / longitude displayed on analysis visor
  • Improved HUD layout
  • HUD lines dynamically hidden with the corresponding UI elements
  • Improved notification layout
  • Improved build bill of fare
  • Improved quick menu
  • Inventory stack splitting
  • New repair interface
  • All histrion owned ships tin can at present be summoned
  • Added system for repairing damaged inventory slots
  • Backpack showing in your inventory will now match customised graphic symbol backpack
  • Backpack bars display take a chance protection and life support
  • In-ship map at present highlights enemies
  • Improved docking indicators when flying
  • Completely reworked shop UI
  • Nanites no longer have up inventory slots
  • Scanning ships shows their slot count
  • Save slots are now sorted by timestamp
  • Galaxy map can evidence multiple markers for each organisation
  • Added dynamic suit protection inventory icon
  • Inventory total notifications now take into account cargo slots
  • Stock-still camera voxel to star voxel in Galactic map
  • Tin can pin base edifice recipes on the HUD
  • Added danger icons to tentacle plants
  • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
  • Improved compass
  • Improved HUD marker icons for objects of interest
  • Added multiplayer text conversation on PC

Graphics and Planet Generation

  • Improved fog and increased draw distance
  • New terrain generation system for improved navigability and more varied world-like and alien landscapes
  • Reduced situations where cavern props tin can exist spawned above basis
  • Improved particle systems fading out over distance
  • Added support for extremely large biome props
  • Improved and increased variety of clouds and cloud shadows seen from infinite
  • Improved planet surface rendering from space
  • Improved terrain lods and visuals when flight in from infinite
  • Improved colour selection during planet generation
  • Improved heaven and fog colour selection
  • Tightened triplanar texture blend areas
  • New colour mapping system to create more varied and atmospheric visuals
  • Improved tree density
  • Tree size variation
  • Added empty systems, with no current inhabitants
  • Added abased systems, with derelict infinite stations
  • Improved storm visuals
  • Improved textures for transport, NPCs, and buildings
  • Added planetary ring organization
  • Increased asteroids density in space
  • Improved space visuals
  • Added support for larger bodies of water
  • Character shadows for first person gameplay
  • Adapted TAA settings to reduce shadow blurring on terrain
  • Added particle effect when flying above water
  • Splash particle furnishings
  • Inventory and pause menu at present uses depth of field to blur in-game camera
  • Balanced intensity of lights in the Atlas station
  • Updated model of hologram backpack in adapt upgrade chamber
  • Improved water surface and foam shaders
  • Improved h2o reflections to meliorate match terrain
  • Improved imposter visuals and lighting to ameliorate friction match nearby objects
  • Switched object and terrain fading to use Blue Noise to give smoother transitions
  • Improved pinch on some textures generated in-game
  • Improved terrain texture blending and selection
  • Improved sand and cavern colour selection
  • Improved beach blending and visuals
  • Brightened cavern interiors, especially at night
  • Improved storm effect fading as y'all enter buildings
  • Added gun model for ships
  • New high quality tree models and textures
  • Fixed an issue with landing pad UVs
  • Improved drone, quad and walker models
  • New drone texture effects
  • Added more varied underwater and underground objects
  • Improved appearance of Gravitino Balls
  • Major improvements to biome object placement
  • Improved crystal placement
  • Improved marker distances for gameplay props
  • Added terrain objects which cannot be destroyed by player ships
  • Improved colours, brightness, saturation of creature textures
  • Tweaked rock textures
  • Improved scale of undercover objects
  • Tweaked poison hulk particle effects
  • Improved cave biome glowing plant lights
  • Optimised cavern biome prop functioning
  • Improved bushes and underwater plants
  • Improved asteroid texture residue
  • Improved abandoned slimey diffuse colours
  • Improved under-foot dust effects
  • Improved heavy air in caves
  • Improved scale of gameplay plants
  • Improved toxic grass diffuse texture
  • Tweaked mount fragments on certain biomes
  • Improved vertex displacement on flags to make them wave nicer
  • Improved fume and damage furnishings on ships and distress beacons
  • Modified frequency of wordstones, crates, underground props and damaged machinery
  • Improved rare gem collection issue
  • Improved send trail effects
  • New engine result for ships

Space Stations and Buildings

  • Overhauled infinite station interior
  • New space station marketplace
  • New fashion for stairs in space station
  • Redesigned look of teleporter in space station
  • Added variation to building interior layouts and props
  • Added a pocket-sized ramp to the drop pod for easier access
  • Improved building frequency
  • Added LOD system for base building parts to increase draw distances and complexities

Exploration, Fauna and Flora

  • New underground ruins building type
  • Buried engineering science modules and pattern assay
  • Overhauled signal booster and navigation data input
  • Procedurally generated applied science
  • Procedurally generated products
  • Improved creature pathfinding
  • Improved creature response to feeding
  • Herd behaviour for creatures
  • Improved scales and maximum sizes of creatures
  • Improved sentinel drone behaviour, proximity indicator and escape gameplay
  • Improved matching of creature torso parts to their function
  • Coprite improvements
  • New hazardous fauna
  • New hazardous flora
  • Improved browse ranges for biome specific plants
  • Added new armoured drone type
  • Must use the terrain editor to mine resources deposits
  • Improved Colossus speed and fuel tanks / consumption
  • Different send classes utilise different amounts of launch fuel
  • New name generation system for planets / ships / weapons / creatures
  • Increased variety in creature descriptions
  • Zero + Polo's tasks are now tracked in the Mission Log
  • Fancier descriptions for planetary weather conditions
  • Changed starting Exosuit inventory size
  • Increased the number of Exosuit cargo slots available to buy
  • Increased crafted item stack size in the Exosuit to five

Controls and Combat

  • Climbing traversal more challenging and rewarding
  • Added power to slide downwardly cliffs
  • Player movement is more dynamic
  • Air resistance simulation for jetpack navigation
  • Multi-tool transmission holstering / unholstering
  • Transport weapons can exist used against basis targets
  • Splash impairment added to transport weapons when used against footing targets
  • Improved depression level flying, with destruction of terrain objects with which you collide
  • Stock-still jitter on physics debris pieces
  • Stopped player colliding with tiny rocks on scorched biomes
  • Crit points on sentinel drones and quads
  • Combat telescopic module for the Multi-Tool
  • Personal forcefield module for the Multi-Tool
  • New grenade types
  • Improved weapon alternative manner, also with better HUD display
  • Sentinel drones can repair quads and walkers in battle
  • Improved lookout man quadruped behaviour, pouncing, evade
  • Improved walker behaviour with dissimilar attack modes
  • Extra armour plating added to sentinels arriving in combat
  • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

Sound

  • Updated brute vocals
  • New 3rd person foley for player and NPCs
  • Boosted loading music and a new track when starting normal mode
  • Revised transport engine sounds
  • Added depression flying ship sounds
  • Revised underwater sounds
  • Improved combat sound and overhauled Quad and Walker audio
  • New NPC vocals
  • New Frigate audio

Stability / Balancing / Fixes

  • Fixed a number of problems with atmospherics and water rendering on the horizon
  • Fixed text clipping issues in some languages
  • Stock-still certain cases where opening the settings menu silently inverse resolution
  • Fixes for several uncommon out of memory crashes
  • Fixed transition between lighting when flying to space
  • Fixed and improved a number of situations for flattening terrain around buildings
  • Fixed cases where terrain tiles could be missing or boring to appear while flying around or into planet
  • Fixed crashed freighters having underground treasure too low to mine downward to
  • Prevented dead planets ever having atmospheres
  • Prevented some story-critical buildings beingness placed underwater
  • Fixed lighting issues with double sided leafage shaders
  • Fixed repetitive tiling textures on some foliage leaves
  • Fixed issues with loading some particularly large saves
  • Set up for superconductive lock issues
  • Voice chat quality and reliability improvements
  • Fixed scan events for players who have managed to get off-grid
  • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
  • Stock-still rocks showing up as the incorrect color on frozen biomes
  • Set occasional hang in asynchronous IO
  • Fixes for non-instance LODs
  • Added geometry streaming organization
  • Made numerous retentivity savings to improve overall stability
  • Made the damaged mechanism turn off the sparks and smoke effect when y'all accept finished the interaction
  • Rebalanced AI ship damage
  • Counterbalanced ship to ground target damage
  • Loftier operation(1440p) and High Quality(2160p) rendering modes added for Xbox One X
  • Made numerous grass and leafage rendering optimisations
  • Optimised per-frame renderer memory usage
  • Optimised various engine components using async compute
  • Diverse optimisations
  • Various miscellaneous bug fixes

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Source: https://www.nomanssky.com/next-update/

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